PLAY WITH ENGINEERING
DESCRIPTION:
It is an online event conducted during this quarantine period to keep the participants/students occupied so that they could beat boredom.
This event happened on 20th of June 2020. This is an inter disciplinary event which eventually lead to the registration of 600+ students and participation of 400+ students. This Event had four round comprising of Quiz, Connection, Spot the odd one out and Crossword Puzzle.
PREPARATION:
We split ourselves into 5 teams like Quiz team, Connection Team, Spot the Odd One Out team Crossword team and Marketing and Mailing Team.
The initial 4 teams will be taking questions for the event and the rest of the members worked on marketing, mailing and Google form works.
Participation:
Unexpectedly and it was shocking to see hundreds of registering the very first day itself. And beyond our expectation, there were 600+ students on the final day. And on the day of event nearly 400+ students participated.
MARKETING:
We used a new strategy for marketing in this event. We gave a unique code to all the team members and asked that one team member must contribute(should make) nearly 20 participants to join. And this strategy was a success one.
LEARNING AND OUTCOMES:
Through this event we found a successful marketing strategy and we gained ourselves knowledge and wisdom by conducting this inter-disciplinary event. This event kept us engaged and improved our creativity even during this quarantine. We also got to know the usage , procedure and workload of conducting online event.
CONCLUSION:
Overall this event was a fun-filled and great memory as it was our first online event and eventually it was a successful one.